There is no reason a civic should override a cap. The penalty stack up to 10 times and 2 stacks are removed for each year of war. Remember, there's nothing wrong with keeping a colony at 2 pops and just having all further growth resettle away. Which just increase amenities. Usually a gene clinic is my 1st building. How to get amenities as Hivemind. The indicator looks like a progress bar right below the portrait of the pop icon, it is the same indicator that is. Know that any traits/civics that increase amenities are considered S tier for Gestalts since Gestalts have such a huge amenities issue. Stellaris Cheats is a searchable list of all Stellaris console commands. MozarteanChaos Apr 14, 2020 @. How To Increase Stellaris Habitat Size. #6. Have Battle Thralls be the Enforcers and Soldiers to protect a world while the Indentured do the other Specialist Jobs and any pops you might have in excess can be set to Domestic so they can increase amenities. 3 energy upkeep. Therefore, with maximum investment into using artifact weapons, you can get the cap all the way up to 6. 8 per amenities worker, vs the 10 that entertainers actually produce. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. Things you dont: Hive minds still suffer from red habbility. Constructing buildings like Holo Theaters (Entertainers turn Consumer Goods into Unity and Amenities) and Luxury Residences (provides an additional 4 in housing and 5 more. 12 Minerals from. These resources often have contradictory and/or overlapping…In the early game, take what you need and not just hoard everything. the idea with gestalts is that amenities represents infrastructure maintenance, surprisingly gestalts are more affected by amenities than normal empires since it directly decreases stability, for most empires it decreases happiness which can be finagled so you can at least partially ignore amenities. Satisfy whatever your dominant factions want. entertainers (especially slave entertainers) are ok for unity as they cost only 1cg upkeep and the amenities surplus improve stability therefore output. If amenities on the planet screen reads 0, that means you have exactly enough amenities for all pops; their happiness from amenities will be +/- 0, and stability will come out to whatever their averaged happiness. - Must have at least 2 Ascension Perks. Instead you will have to find them, mostly from excavating Archaeological Sites. 75, and non-citizen Robots require 0. What follows is a list of all the ways you need to know how to increase Starbase capacity: Owning more star systems. (The mod assumes the default game setting value of 1. NotAYakk. Related Topics. Related: Stellaris: How To Conquer A Planet. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs,. ascension perk from. To get a bigger fleet you need more alloy. I have a shortfall in amenities. Vuk Radulovic. A Job is where Pops work to produce resources on planets. Acoasma. This helps you complete your tradition trees faster. Build any buildings that increase ethic attractions etc. This rebalance was necessary to get Amenities back into relevance for non-gestalt. #1. Border disputes over resources, planets, and choke points are commonplace throughout all playthroughs. 1 percent increase in technology cost. the way amenities work with gestalts means that on the surface they may have less. The happiness of a pop that belongs to a faction is directly correlated to the faction approval. Yes they do, they influence migration. will check it out. This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production. Edit: 5- I know it's kinda hard to understand amenities In the beginning. If you colonize a second planet, you have doubled your Pop production. I’m jumping in to talk about the new observation events we have in First Contact!. There are two ways to construct a megastructure in Stellaris at the moment. Void Dwellers are also very easy to screw up. Phifty56 • 6 yr. Make your biggest factions happy to get the most influence. Non-adaptive and Slow Breeders can both hurt enormously. The colony must also have surplus amenities and free housing. This article has been verified for the current PC version (3. Content is available under Attribution-ShareAlike 3. Stellaris Orbital Rings are Megastructures that are basically giant Starbases around planets. 3-Dock your ships when not at war. Each Generator district has 2 technician jobs (which make energy) and two housing. I don’t know the formula for how it’s. Feb 15, 2020 @ 3:23pm. Amenities need to be produced on each planet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Democracy is only 50% increase so if we go with the 10 months you will save 3 months so that's 18 energy from a worker + bonuses. 6 introduced several changes that made it much more difficult to get amenities, the main one being the removal of maintenance depots. If stability is 50 or below, increase amenities higher. Amenities Consumption: - Distribute Luxury goods. Stellaris Habitat: Complete Guide [2023] June 27, 2023. The not very good ones I make servants so they increase amenities. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). Mega Shipyard. (representing climate-controlled resorts) and increase amenities on all other colonies in the empire. It should be very powerfull on Hiveminds. If you want to keep on top of your Empire Sprawl in Stellaris it’s important to know what causes it to increase. Jetda Mar 22, 2020 @ 6:26am. Don't just look at buildings, look at the amenity number, it should not be negative. My capital keeps going into unrest because my robots lack amenities. But, as far as I know, Power Hubs don't increase the credits storage limit, just the overrall energy output of the Power Plants on the planet. Clerks also produce Trade Value, helping your empire's income. This is also combined with low amenities and as a result pops are going to get upset. Amenities goes up to +20% happiness. Dealing with administrative capacity and sprawl. factor = 1. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. Hive Mind and Machine empires can also gain a. It's a bit of a rocky start, but once the ball gets rolling, it just dominates the early to mid game. But the more happiness standards get, the more hives will fall behind. Holo Theaters are by far the most cost-effective amenities solution available, they are the solution here. First is the generous fifteen percent increase to monthly unity. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Unifier +1% Unity from Jobs per level +2. Note, factions will not spawn in until at least 10 years have past. 0. As for research speed, as in how fast the three techs are researched, it depends on the scientist. Jun 19, 2019; Add bookmark #3 I use this mod to increase the initial civic points to 5. Pops are king is a popular stellaris saying. +1% Campaign (Certain sorts of Edicts) cost. For. Machine. Enemy empires gain 0. #3. they use synapse drone jobs to increase admin capacity (and also amenities and unity). If you want to build a gateway, for instance, you will need the “Gateway” technology. and helps to get high stability. Borders dont expand on their own anymore, for every system to be in your borders, you need to build a starbase outpost with a construction ship, enabled once the system is fully surveyed. For tall since you aren't conquering pops you MUST grow them. 15 Mass Effect: Beyond The Relays. +20% happiness is worth 12 stability, which translates into +7. If amenities are becoming a problem, consider. The Domination Tradition also adds add a. Find a concubine. I want to finally point that if you run out of jobs, you can use slaves to up the population of a world. A great way to increase the happiness percentage in the Stellaris game is to observe the numbers in your factions. When fully completed, this structure can build up to 20 ships at a time and increase your empire’s shipbuilding speed by 100%. Problem is, this requires city districts for building slots too. With so much of Stellaris focusing on exploring the cosmos, expanding territory, building up stations and fleets, it can be easy to forget about the planets in which the vast majority of your populations inhabit. Default rights for new species in the empire can also be set, which can later be modified for individual species. Failure to take the correct opportunities when it comes to expansion will lead to stagnation. Rogue Servitor can use biotrophies to boost happiness and thus boost stability, but I don't recommend. In the 3. How do we Hive in Stellaris? Lets dive in and find out!Stellaris Version 3. Global happiness has been removed and replaced with Amenities, which is a local mechanic that serves to measure the 'happiness' of your citizens. How do Thrall Worlds work in Stellaris?!Lets dive in and find out!Stellaris Version 3. I get +5% for being pacifist and +5% for it being my capital. iirc when you click on "make claim" you can the pick which systems you want to fabricate claims on on the galaxy map. File should be placed in the root Stellaris folder in your My Documents. A starbase can only collect trade value from the system it is in. Don't use the Crime Lord decision, criminals will eat your economy. It should be very powerfull on Hiveminds. Research in the early game and late game. ago. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. - Must have Fanatic Militarist ethic. In fact you can argue that amenities are a worse deal since they stack additively with other bonuses. Though at some point you no longer need to care. If you are just starting your empire avoid research and culture buildings and go for energy grids, robot assembly plants, and alloy plants. Pops need 1 amenities each so when all is combined you will. Buy 42 minerals per month to make sure you get your economy running fast. Before players can build their first Orbital Ring Megastructure in Stellaris, they'll first need to discover and research the Orbital Rings tech. If you want to win Stellaris, these marvels of technology will be the difference maker between you and your opponents. Gene clinics add 10% to current pop growth, I think there is one or two edicts that might help otherwise just load up extra housing jobs and amenities and that will provide bonuses as well. But -1 is not that big. Pick the best living standard. You just need to hit zero, although low positives is better than low negatives. Someone elsewhere mentioned clerks from the city district they increase amenities which keep your ppl happy. Make your biggest factions happy to get the most influence. Sharp to middling decrease in consumer goods (if materialist), otherwise sharp decrease. If stability is 50 or below, increase amenities higher. You have several growth buildings and you get 3 jobs (but only 2 houses) per district. Hairy-Dare6686 • 5 hr. The galactic community. Currently a ton of resources and variables are used to represent habitability. It won't be much on a low pop planet, but it will scale well as it grows. In Stellaris, we’re given a chance to turn the tables and become the hive-mind rather than defend against it. And any smart ones I turn into indentured slaves so they can do specialist jobs. 3. Higher Happiness = higher Stability. If you sell both food and goods you're at +12 credits. You have to find a way to make them happy and this can be done by increasing the living standard. Not only are you having to deal with the stability crunch from faction misalignment, you likely don’t have enough specialists to counter your living standards. Peter34cph • 4 yr. Stellaris How much Amenities is too much? Catius Dec 21, 2018 Jump to latest Follow Reply What I noticed is that the bonus from Amenities seems to be capped. When the population are unhappy with your rule, they are more likely to. (from wiki:)If you're an evil empire and you enslaved the species you're conquering, consider switching the slavery type to "domestic servitude" - this will both increase slave happiness over the "chattel slavery" default, and generate "Servant" jobs for unemployed slaves, which boosts Amenities and reduces housing usage. Hello everyone and welcome to another Stellaris development diary. SmartForARat • Necrophage • 2 yr. has_trait = trait_ingenious. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. Amenities. With so much of Stellaris focusing on exploring the cosmos, expanding territory, building up stations and fleets, it can be easy to forget about the planets in which the vast majority of your populations inhabit. 1 ALWAYS overriding factor of 0. There are a few caps you need to know about with multi-stage structures. In Stellaris, how do you specialize worlds? To keep your economy stable, you must change buildings one at a time parallel on both worlds if you want a forge and research world. A galaxy populated by multiple empires. There are two traditions that can boost stability. With the 3. Acoasma. Using +20% amenities trait helps you squeeze out more. The rights can be determined individually for each species and can be changed every 10 years. You can’t flip a switch or build something to get more influence in Stellaris. 5 and 0. If you're a xenophobe it's okay to put them on residence, but if you really want them to be slaves start them off as servants. ago. I was struggling in hitting the 20% happiness bonus until the 2320s and that was me doing Vultuam + One Vision + Charismatic. You build and expand your empire with base resources produced on your planetary districts such as Energy, Minerals, and Food. Stellaris. 5 in exchange for +0. 0 unless otherwise noted. . This is done to store and access information on a device and to provide. Amenities do not affect pop growth speed. Each 1 point of. How to Use a Quantum Catapult in Stellaris. This is done to store and access information on a device and to provide personalised ads and content, ad. When you finish the prosperity tree you get +1 maintenance job per 20 pop for and extra 5 amenities per 20 pop. To coast by off fewer amenities, you would need to invest in the ways to reduce amenities usage or increase amenities output. The other change, which actually makes sense, is that the Archaeo-Engineers AP increases the cap by an additional 1. +1 Amenities +1 Culture Worker Jobs on Home Planet +3 Amenities +2 Culture Worker Jobs on Home Planet; This leader is highly respected by others. By the way, robotic pop (including synthetic ones) cannot auto-migrate. 2% to jobs. They are all good choices, and picking your favorite is never a mistake. Like with markets ok regular empires…Use precise geolocation data and actively scan device characteristics for identification. For playing Homolog in 2. 5% pop growth. I have found a SUPER cheez way to get around the claims system in my recent playthrough. It seems that modders weren't far behind, with Mass Effect: Beyond the Relays fulfilling this exact purpose. 0 unless otherwise noted. If you run out of minerals, then your. I have found a SUPER cheez way to get around the claims system in my recent playthrough. This will raise default happiness. There is no situation in Stellaris where this ascension perk is not one of the best. Robots and Machines are actually two different things (it's confusing, but that's the way Stellaris does it) and Machines do not have Happiness at all. However, certain factors can increase the base influence gain. ; About Stellaris Wiki; Mobile viewThe four main things that contribute to low pop happiness is low amenities, low housing, unemployment, and low faction approval. 5. Not only that but it can give you discounts when building new buildings or districts! It is a really awesome feature. Happiness bonus from high amenities is capped at +20%, which results in a 12 point increase in stability, which in turn results in a 7. Domestic, Indentured and Battle Thrall with decent or better living conditions is the way to go. Resort world is somewhat okay as bureaucratic world. 2. Either spend a load of influence to reform your government to get one of the civics above. Higher Happiness = higher Stability. Yes, it's weapon systems that extend piracy protection, not trade hubs. Trade represents the transfer of goods or resources from one entity to another, usually with the intent of generating a profit from said transaction. The Boz. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. 6% Trade Value and +0. These are the big boy structures. Increase resourses gathering and making it unliveable for anything but your drones. For Sol start (9 possible major orbitals) specifically the maximum amount of districts got increased from 12 in the old system to 32 in 3. The primary method of increasing stability is having high amenity, which either makes your pop happy (caps at twice as needed) or directly increases stability (for Gestalt). The final test every player will face one day is this crisis. Increasing amenities might help with stability as well - you can spend consumer goods on the planet's decision panel to distribute luxury goods and it will increase amenities for awhile. In 3. Precinct HousesMegastructures are colossal constructions. I'd say that's the right choice, unless the planet has some juicy modifiers. ) Improve habitability. 0 when the economy was rebalanced, since the old Amenities balance was based on planets growing to have. This is a huge change, but it is mostly manageable. And the scientist’s traits can increase research speed. Stellaris Manage Crime & Amenities with planet Automation. It can also build Titan, Colossus and Juggernaut class ships, the largest and. Getting e. This means each section on a planetary grid that is occupied by a population unit, or 'pop', has it's own individual happiness level. To do that you need to increase your Centralisation. 5 = 0. This page was last edited on 11 February 2020, at 18:14. Extra amenities for pops that are already happy (or at very least, content) do very little to raise stability, but extra amenities for pops that are extremely unhappy can do a lot more. Unused districts also add onto the number. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Gestalts are able to game amenities with increase in stability. If you are struggling to keep planets above 40% stability, make a less populated species in your empire domestic servants and give them servant jobs before building. Playing Egalitarian will increase the amount of influence you gain from your factions, as. Malus there will be inability to create most of the buildings (some choices still baffles me - for example you can. The Holo-Theater eats up a little more Consumer goods, but produces amenities more efficiently than Clerks do. . Ethics are the most defining features of a space empire; they. You could move all the pops with low approval rating to a penal colony. Important for players that enjoy the role-playing side of Stellaris, this trait lets you dictate what direction the civilization heads. Hangars are particularely good at it. This helps you complete your tradition trees faster. Even then if you aren't Megacorp, generaly at best 3 pops total. There are a few quick fixes at your disposal, but they are only temporary solutions to a much larger problem. I'll just use the capital of my current Inward Perfectionist game as an example. To improve the effects of City Districts the Colony Designation can be set to Urban World. Good shield and armor. 0 unless otherwise noted. Bring in your own people, add lots of specialist jobs to tempt auto migration. Apr 8, 2014 28 11. I captured a planet, now all of the population are slaves, the stability on the planet is 0, and I see that specialist jobs are left unfilled. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. If you do your economy right you should be able to afford to maintain a navy larger than your naval cap by mid game. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. This is by far the biggest boost. Stellaris Dev Diary #312 - 3. Keep free housing at 3 or higher, and free amenities at 0 or higher. Considering that you have to pay influence in order to gain the right to place them, having the right to place them gives a loyalty malice, and then most of the holdings (the good ones at least) give an additional malice to loyalty. 3. 6% resources from jobs,. It also gains building slots based on the city districts built on the host planet. Sharp decrease in amenities for robots using amenities. effect add_deposit = [Planetary Feature] (This also works with deposits such as minerals, energy, dark matter etc) All you have to do is have the planet you want to edit selected. Every 5 stability above 50 is a 3% increase to everything, and homeworlds have 0 low-habitability malus to production. Admittedly I'm a sucker for Biological Ascension, but Synths do use pop assembly so you can't double dip on both regular pop growth and pop assembly unless you keep other species around. You need a decent start and a way to not stagnate in the mid to late game as empire size adds up. Push amenities hard. The return of Evaluator jobs is good in this patch because they provide a little bonus early Unity and Amenities, which you really want! Memorialist is especially cool because it gives them additional bonuses on Relic or Tomb Worlds, which synergizes with the classic Remnants Origin Rogue Servitor build that's quite popular. Set Living Standards to Decent conditions for a microscopic increase to upkeep and a significant happiness bonus (well, -20% happiness compared to -30% with Chattel Slavery). Edit to make more sense: essentially if you’re over 10 housing you’ll have 100% pop growth from housing, under 10 spare housing and you’ll get increasing debuffs to pop growth (from 5% to around 50% idk the exact equation it depends on your total pop. They work somewhat like housing,. You can also dedicate building slots to fortresses to increase naval cap. Your guide to the machine empire changes in 2. By late-game, most of your. 6 the cybernetic ascension has a pop trait called Durable which reduces amenity consumption by -0. Content is available under Attribution-ShareAlike 3. having a high Approval Rating helps 2. 50 extra influence, as well as a percentage increase of your influence gain by 15%. - When reaching 5 pops, build a robot assembly plant. Another 10 unity to pay for planetary ascension tiers. 1. You can easily get more happiness by focusing on. +1% Leader Upkeep cost. A trade hub module increases the collection range by plus one. Winning a Humiliation War gives 100. Jan 19, 2023. 25 daily infiltration buffs on you. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. There's no easy formula because happiness is a pretty complex mechanic. Thanks to this large surplus, you can completely disable clerk jobs and free up more pops to work more productive jobs. The math for it is a little complex, but the conceptual impact is that getting a high bonus requires both a) high population and b) high unused planet capacity. They can only resettle to a colony that has a vacant job for their strata or higher. SmartForARat • Necrophage • 2 yr. Here a just a few. 2% productivity bonus. #1. 9 which increased the maximum amount of squires from 38 to 98 or a knight output increase from +76% to + 196% so with a fully built habitat each knight will produce now ~50-60%. Gene Clinics are viable for early amenities issues. I'm pretty convinced that amenities are not something the game needs, now that consumer goods are a thing. Once you have a strong supply then you can start creating specialized planets. Keep all your specialist buildings to their own specialist planets, using city districts to increase the building slots. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. My latest empire has 40 planets, I'm starting to integrate my bigger vassals now, and from the 19 leaders I can support 2 are admirals, 6 are scientists and 11 are governors - and I merged my three original super-sectors into one hyper. Interestingly this is also a reason why Rogue Servitors are a very strong (but harder to play) machine empire type - they get approval rating and thus stability from happy Bio Trophies and can live with negative amenities. Games. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. As you see in the picture, my main species, the Telneir, is getting a +17% happiness bonus from having 34 extra amenities. For instance, you could add 2 max districts with the Master of Nature modifier: add_modifier = { modifier = master_builders_habitats days = -1 }Thrall is another word for slave. Increasing Unity income and unlocking the traditions tree, your control over the culture gets a boost. The boys start really needed amenities, but as you go one that number will be less of a problem and your housing will be the issue. Planetary colonies are, without a doubt, one of the most important aspects of an empire’s economy and infrastructure, essentially acting. They do take up a SMALL amount of housing though. Charismatic, Aesthetic, those are very much god tier for amenities. Just a reminder that Planetary Automation builds planets based off of. 75 amenities, as opposed to 1 of each for the maintenance drone. Growth is slow due to the limited districts and I never have enough housing or jobs for them. Click upgrade habitat and pay the costs; 25 influence and 1000 alloys. You have to be more deliberate. 8 Amenities: 7 Unity: 30 Physics, Engineering & Society Research: 20 Trade Value: 30 Amenities: Machine & Hive Mind Habitat Reactor & Auto-Mining Districts. Habitability affects consumption of food, consumer goods, and amenities. Jobs are divided into different strata, with one higher than the other. While unemployment, low stability and homelessness boost emigration push. ago. And machine empire governors can "live" very long. • 1 yr. hirtes, specifically the section on amenities. All of these problems pale in comparison to the end-game crisis. and helps to get high stability. ago. Set Living Standards to Decent conditions for a microscopic increase to upkeep and a significant happiness bonus (well, -20% happiness compared to -30% with Chattel Slavery). Each weapon system extends by one jump the length of a starbases trade protection and increases the protection offered. Showing 1 - 10 of 10 comments. To make the civic better I would give the noble estate building the same effect as luxury residences (3 housing and 5 amenities) and have governors start at level 3 (similar to what. How to Use a Quantum Catapult in Stellaris. This impressive mod is one of the best ways to spice up your playthrough. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Go to Stellaris r/Stellaris • by astrangehumantoe Determined Exterminator View community ranking In the Top 1% of largest communities on Reddit. Make friends, create defensive pacts. And that amount of amenities production would be 13. Giving your empire a flat 20 percent increase in amenities from jobs is an advantage most other empires do not possess. Sends a diplomatic command from the target to the player. Each of those provide 2 jobs producing Minerals, Energy or Food. Adoption of this tree will start with reducing pop upkeep by 10%. Playing Egalitarian will increase the amount of influence you gain from your factions, as. 2 after a long hiatus. ago. I like to play robotic empires as they tend to be the most fun for me and, because of this, I have the ability to make better use of my pops as I don't need to worry as much about happiness. Planetary Automation will now take resources directly from an Empire’s resources, and we have added the ability to forbid using specific resources. The only effect of amenities is to increase pop happiness, which increases stability. Hey matey. Steadily build up a lot of unity and science buildings. When you finish the prosperity tree you get +1 maintenance job per 20 pop for and extra 5 amenities per 20 pop. 5% job output and 2. Build anchorages and fortresses for naval cap, there's an ascendancy perk for fleet cap and naval cap. It is on a percentage scale. The only way to increase stability a little bit was with. Thanks to modifiers like longer Leader lifespans, no happiness mechanics, and access to many unique civics, it has the potential to completely change how. 4. 2nd if I got something like Robot assembly. Each planet starts with a base pop growth rate of 3 points per month. When do you start building Holo-Theaters Fairly early, you want to disable the Colonist jobs and will need Amenities production to compensate. Sources of amenities tend to be swingy though. However, if you stack a bunch of Amenity upkeep reductions and Amenity output bonuses together, Entertainers producing excess Amenities can actually be an effective way to increase the total output of a colony. Without Charismatic that's a increase of 20 x 1 / 40 = 0,5 Happiness - so basically 0. +1% Leader Cost. Most likely, it's my shoddy search terms but, regardless, Imma ask here. Techs for fleet and naval capacity as well. I did create a lot of Power Hubs, around 1 per planet. the best ways to produce unity are when you get it with something else. Once completed, the benefits of the Planetary. While unemployment, low stability and homelessness boost emigration push. Maintenance Drones will probably fill around 20% of your Jobs. Go to Stellaris r/Stellaris. 8 meta where 80 pops was a small planet. There are three types of modifiers. Having high Amenities will increase Stability.